

TV, microwave ovens, cars, or airplanes? Computers appear to work as enablers Is there an affinity between computers and games? Why do we play games onĬomputers rather than using any other recent technology such as the telephone,

WhileĪre therefore part of the broader area of games, they have in manyĬases evolved beyond the classic game model.ĭefinition, game history, transmedial gaming computer game history.

The computer is simply the latest game medium to emerge. No single game medium, but rather a number of game media, each with its own The definition shows games to be transmedial: There is Model, a list of six features that are necessary and sufficient for something In Level Up: Digital Games Research Conference Proceedings, edited by Marinka Copier and Joost Raessens, 30-45. Jesper Juul: "The Game, the Player, the World: Looking for a Heart of Gameness". Whilst I Am Fish may look like a piece of hake to play, actshoally the controls are deliberately designed to be challenging and with an additional layer of added Bossa Style controls, it won’t be like shooting fish in a barrel.Keynote presented at the Level Up conference in Utrecht, November
#I AM PLAYER GAME FULL#
Cheers! Navigating in each make-shift aquatic vehicle poses its own unique challenge, but don’t worry, the relative freedom of open water is never too far away with inviting fountains, swimming pools and err, sewers full of hazardous materials to splash around in, before reaching the final goal – the shimmering, open ocean. Our four fin-tastic friends will be hitching rides in all manner of ad hoc water carriers including jars, mop buckets on wheels and the occasional pint glass. We won’t dwell on grizzly fish death, but should your fish fall too far in whatever make-shift fishbowl it finds itself in, run out of air or generally flounder you will be popped back to the most recent checkpoint to refine your approach. With its idyllic coastline and quaint villages Barnardshire might seem like a perfect slice of quintessential tranquility, but to our aquatic adventurers it’s alive with the very real threats presented by crossing roads, traversing rooftops, dodging deep fat fryers, avoiding wildlife including the cantankerous locals, not to mention fragile fishbowls and the very real problem that fish can’t breathe out of water. A simple, intuitive control scheme leaves no excuses should your fish perish leaving you feeling very gill-ty. Swim, roll, glide, chomp, flip flop, inflate, fly and bite your way through enthralling challenges. Flying Fish – a little aloof at times but a real softy at heart, with the ability to glide through the air! These plucky heroes will leave no bowl unturned, putting their heart and shoal into the mission to re-unite! Piranha - wild, chaotic, loud, unpredictable, and loves to bite - obviously. Meet our heroes! Goldfish - cheerful, brave, and adventurous, a natural born swimmer! Pufferfish – a little slow but kind-hearted who can also puff up into a ball and roll across land. Over the course of the game you join them as they swim, fly, roll and chomp their way to the open ocean from the far-flung corners of Barnardshire (the smallest county in England) in their bid for freedom and to re-unite once again. I am Fish is a charming, physics-based adventure starring four intrepid fish friends, forcibly separated from their home in a pet shop fish tank.
